#26

23rd Feb 2018 at 12:03 PM
Last edited by snthe : 23rd Feb 2018 at
1:45 PM.
Posts: 19
Thanks: 312 in 10 Posts
Quote:
Originally Posted by flerb
I'm not sure you calculated the correct values for the decay rates?
I tried the 15% version but the energy motive barely decreased any throughout the day on my sims, very fishy, not expected. I checked the base game vs your versions and found you're using incorrect values, at least under the energy motive.
normal game decay for Energy is 0.1389
so the values for energy decay rate should be:
0.1389 - (0.1389 x 0.15) = 0.118065
0.1389 - (0.1389 x 0.30) = 0.09723
0.1389 - (0.1389 x 0.50) = 0.06945
in your mod versions the values you have compute to:
15% ver: 1 - (0.04132275 / 0.1389) = 70.25% reduction?
30% ver: 1 - (0.0340305 / 0.1389) = 75.5% reduction?
50% ver: 1 - (0.0243075 / 0.1389) = 82.5% reduction? << clearly something is funky with the equation you're using, or some other factor is at play.
just thought I'd let you know some helpful feedback so you can get it sorted out ! I'd double check all your values
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Thank you for the information.
When i updated mod last time i save XMLs and made a specific values to some of my friends on a folder and maybe i mistaken replace some files and compile it and upload it here.
Will look after it soon :D
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v1.3 added, thanks flerb for the information.
if something wrong, please informed me everyone,because i use custom values for myself not use the uploaded version :D